Comms
Sounds
Every sound effect in the game and what it's for. Sounds with earlier versions have an Earlier button so you can hear how they changed.
01How these are made
There are no recorded audio files in the game. Every sound is synthesized live in the browser from noise, filters and oscillators (src/audio.js). The files here are rendered from that exact code, then volume-normalized. In-game many get random variation every play, and opponents' sounds are positioned in 3D around you.
02Library
Marker
Marker shot
Your marker firing a paintball — pneumatic crack, body thump, bolt tick, air hiss.
V1 0.35smarker-shot.wav
Marker shot (distant)
An opponent's marker firing. In-game it is also panned in 3D and quieter with distance.
V1 0.35smarker-shot-distant.wav
Dry fire
Pulling the trigger on an empty magazine.
V1 0.10sdry-fire.wav
Reload — mag out
Mag release pressed, empty mag slides out.
V1 0.30sreload-mag-out.wav
Reload — mag in
Fresh magazine seated.
V1 0.12sreload-mag-in.wav
Reload — charge
Bolt pulled back and released; the marker is ready.
V1 0.18sreload-charge.wav
Hits & impacts
Splat on bunker
A paintball breaking on an inflatable bunker.
V1 0.20ssplat-hard.wav
Splat on turf
A paintball breaking on the turf.
V1 0.15ssplat-ground.wav
Near miss
An enemy paintball whizzing past your head.
V1 0.28snear-miss.wav
Hit confirm
A short tick when your paintball eliminates an opponent.
V1 0.06shitmarker.wav
You're hit
Paint on your mask, then the referee's whistle.
V1 0.95splayer-hit.wav
Movement
Footstep (turf)
Walking and sprinting on artificial turf. Pitch/filter are randomized every step.
V1 0.15sfootstep.wav
Jump
Pushing off the ground.
V1 0.15sjump.wav
Land
Landing from a jump.
V1 0.25sland.wav
Match & referee
Countdown beep
Each second of the pre-match countdown.
V1 0.15scountdown-beep.wav
Start horn
Match start — the field buzzer.
V1 0.95sair-horn.wav
Referee whistle
A player is called out.
V1 0.55sref-whistle.wav
UI click
Clicking into the game from the menu.
V1 0.05sui-click.wav
Search & Destroy
Bomb beep
Search & Destroy: the planted paintball bomb's timer, faster as it runs down.
V1 0.10sbomb-beep.wav
Bomb armed
Search & Destroy: the bomb is planted.
V1 0.60sbomb-armed.wav
Bomb defused
Search & Destroy: the bomb is defused.
V1 0.65sbomb-defused.wav
Paint bomb blast
Search & Destroy: the bomb goes off and showers the site in paint.
V1 1.30sbomb-blast.wav
Ambience
Ambient wind (6s excerpt)
Looping outdoor wind bed under the whole match.
V1 6.00sambient-wind.wav
Bird chirp
Ambient wildlife, played occasionally around the field.
V1 0.40sbird-chirp.wav